I concepted and animated a series of four short 3D films for their marketing portfolio, showing how the tool works in practice: different multiplayer scenarios in which players share one room or join from separate locations, with real-world furniture becoming a playable virtual environment.
In a separate piece I built two versions of the same bedroom — one as the real environment, one as its virtual counterpart, a spaceship. The furniture was modelled so that every surface reads correctly in both worlds, which is exactly what the technology does: real objects become playable terrain.
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